Sunday, 7th May 2006 by Jozsef
build 1329 bugfix plus linux builds

Fixed two bugs which were pointed out by Stubby and Mandel (black player in software version, say command doesn't work in beginning of coop demos). Well, the say issue is not a bug itself, but it's a ProQuake feature to prevent players from chatting quickly after a color/name change, but unfortunately affects coop gameplay either, since the server sends a "color" and "name" message every time it spawns... So I simply removed that piece of ProQuake code.

Other news is that there are linux builds again. They are numbered as build 1331 because I compiled them a few days later than the windows binaries, but they are the same.

Tuesday, 11th April 2006 by Jozsef
build 1329 released

Only a couple of changes since the last release, but I fixed the ping overlay issue for which ppl are crying for a while, so here you go.
Note I have a new mail address: joequake@gmail.com (got rid of hotmail). Pls use this one in the future.

Saturday, 3rd December 2005 by Jozsef
build 1189 released

Seems like I'll be damn busy in the next few weeks, so I post the actual stuff to let you play with your favorite game during the holidays ;)
Also SDA reported a bug which denied coop demos recorded with JoeQuake, so I _had_ to fix the bug ASAP.

Friday, 21st October 2005 by Jozsef
build 1146 released

After getting a few bug reports on the forums, I immediately started to patch...
Also there're linux builds available again (finally).

Saturday, 15th October 2005 by Jozsef
version 0.15 build 1140 released

Huh, finally got my lazy ass to post an update. I apologize for the long wait, this release should've done at the end of Summer, if I hadn't been that lazy back then... *sigh*. After that, I hardly had any time to continue the work on the engine and even to write a friggin' update... until this weekend. So now I finally post the newest build.

This is a BIG release. I've added more features compared to the previous releases. Just to mention the most important ones:

- md3 support
- luma support on mdl and md3 files
- jpg support
- parts of q3 particle system
- server browser
- ip logging
- renewed options menu
- and more...

You can find detailed documentation about the new features in whatsnew.txt.
For feedback, comments or questions, come to the JoeQuake forum.

Cheers

Friday, 8th July 2005 by Jozsef
JoeQuake's moving

Yes yes, it was high time to get a larger server coz lately I almost ran out of space in my university account (10MB limit, LOL).
From now, the new host of JoeQuake is RuneCentral and the new url is http://runecentral.com/joequake.
You can still reach the site via joequake.quake1.net though, so don't worry about that.

A new update is coming along soon, I'd just like to finish a few things I'm still working on. I've renewed the screenshots page with newer and better looking shots, make sure you check them out!

Saturday, 18th December by Jozsef
winter update

Just thought to drop the current version up, coz it's almost xmas time and also it has taken way too much time since the last update (again, sigh).

Happy Holidays!

Saturday, 18th September by Jozsef
linux versions are back!

Damnit, this week was everything but fine! I got a massive flu (or something similar crazy shit) on monday and I'm still struggling to get over it. *sniff* and *cough*

Anyways, I planned to make an update and there's no toxic power on earth which could keep me away from that! =)
Haven't add much things in the past 4 weeks but finally compiled the binaries for linux again. And now I can also provide GLX version!
I tested at home and it works fine for me, but I'd like to get some feedback from the world's other places either, so go to the download page and grab it if you're interested.

See changelog here.
Meet me at runecentral.

Friday, 20th August by Jozsef
summer update

After another 3 months period I'm ready to rumble again with a long awaited update ;-P

It's not really much I could say about it, just check out the changelog for more info and feed your thoughts back to the forum.

Cheers.

Thursday, 27th May by Jozsef
spring update

Gosh, I've just realized the previous update was done 3 months ago!

Anyways, I was asked to release a newer version, though I should've done it by myself either, as it was high time. As usual, it contains a few new/changed features, plus some bugfixes (again).

Saturday, 28th February by Jozsef
bugfixes

I fixed the few reported bugs which occured in the latest release. These were mainly:

- messagemode/messagemode2 echos were fucked up
- player model hadn't refreshed when it was replaced with an other model

Grab this if you're using linux or this if not :)

Saturday, 7th February by Jozsef
v0.13 final (?)

Well, I really hope this happened to be a stable release, coz this is planned to be the final build of 0.13.
Though, if any major error occurs, plz let me know and I'm gonna release a fixed one then.

Infos can be found either in whatsnew.txt or on the features page.

Thursday, 18th December by Jozsef
Darrn...

You know, I really hate when there's absolutely no snow at all in December, especially at XMAS time, and there's no more than a week until that. Not that I'd like this feast so damn much, but it _should_ be white, as it used to be every year here in Europe ;)

Okay, this was only a side note.
I'm releasing a new version of JoeQuake now, with some things modified, like:

- extended writeconfig command
- integrated CTRL+V into the console
- added submenu for QMB particles
- and more...

Please pay attention for the following technical note:
delete cmdhist.dat (if presents) from your Quake folder before running this version of JoeQuake for the first time. The reason for this is that I made a little change in the command history saving code (see whatsnew.txt for more details) and it would cause problems to use the file saved by a previous version of JoeQuake.

Phew, after writing this looong and exhausting update, I think I'm gonna lie back and wait for bug reports... LOL ;)

Cheers, and happy holidays for everyone!

Sunday, 16th November by Jozsef
Notes

Just let everybody know that JoeQuake has now it's own forum at RuneCentral. If you have any questions or problems or you wish something to be added into the engine, you're always welcome to ask there. I've also added a link for it on the links page.

On another note, you can now reach the project page via joequake.quake1.net. Thanks to JackHole for adding the link.

And finally, go and check out The Dimension of the Gibbed Movie at SDA, which has just released for a few days ago. There're JoeQuake recorded .avi versions for you to download.

Friday, 7th November by Jozsef
Quick update

It's time again to show up something. I've quickly packed up the current build, wrote the latest additions into the .txt inside the zip, but yet haven't updated the Features page, sorry. As the title shows this is definately a quick update now.

The most important things are imho the ProQuake additions. See more in the .txt's which come with the zip.
Now go, download that shit!

Ohh, and make sure you CHECK OUT the brand new screenshots page!!!

Monday, 20th October by Jozsef
Linux SVGAlib binary downloadable

Yeah indeed, I have finally pulled out the linux binary of JoeQuake. It's only an SVGAlib version yet, but hopefully I'll be able to make X11 and GLX versions as well in the future.

Get the file here.

Thursday, 9th October by Jozsef
New version released

Here's a newer version of JoeQuake including plenty of bugfixes which the previous version had:
(Person who reported the bug inside braces, thx guys!)

- gamma and contrast changing from menu under GL didn't work, fixed this
- fixed missing "r_fullbright 1" in GL (Stubby)
- now player.mdl has shadow as well
- dzip extraction now works from subfolders as well (Martin)
- scr_printstats now work also when cl_sbar is 1 (Martin)
- fixed strange freezing bug when mission pack was started (Maehor)

There are a few more new features as well. Check out the changelog for complete details.

Thursday, 21st August by Jozsef
First update

JoeQuake is an improved NQ (Normal Quake, NetQuake or whatever you call, the main thing is that it's NOT QuakeWorld) engine with lots of ZQuake and FuhQuake graphical effects and also some of my own additions included. My main destination was to make demo watching the most comfortable, but it's also pleasant for playing. See more in the documentation with the zip, or check out the features page.

Download JoeQuake v0.13, which is still a BETA